
How to play
Football Memory is a daily football memory game. Recognise results, scorers and goals from real matches.
Play today's fiveDaily challenge
Five questions from real matches, new every day.
How it works
Each pack has its own five a day. Your first attempt is the ranked one, and practice never counts. Players get one of several quizzes, so passing answers around won't help.
- Match detectiveName the fixture from the score.
- Time capsulePick the year or season.
- ScorelinesRemember the final score.
- Who scored?Name the missing goalscorer.
- Who went through?Pick the team that advanced.
Question types
Every daily five mixes these styles.
The clock
25 seconds a question. Change your pick as often as you like until you lock it. Skipping or running out of time scores 0.
Points and tables
200 points for each correct answer. The daily has no speed bonus: equal scores are split by total answer time. Your score goes on today's table, and your best five days on the weekly one.
Rank points
Each correct answer also earns 10 rank points, plus 10 for answering all five. Rank points take you from Bronze to Legend.
Yellow cardRed card
Fair play
Stay in the game while a question is open. Leaving it for another tab or app, an assistant or a side panel beside it costs 5 seconds of the clock if you're back within 2 seconds. Any longer and the question scores 0, with a yellow card on your profile for 7 days. A second yellow in that time is a red card: it stays for a year and rules you out of team tournaments.
Guess the goal
A real goal, rebuilt from match data. Watch it, read the clues, name the match.
Today's goalMedium
How it works
Watch the animated replay and pick the match the goal came from. Each pack has one goal a day, and only your first attempt is ranked.
- Easy4 cameras · Kits in colour
- Medium2 cameras · Kits start grey
- HardTV angle only · Kits start grey
Three levels
The level changes from day to day: two easy, two medium and one hard in every five days.
| TV angle | Top-down | Behind the goal | Ball cam | |
|---|---|---|---|---|
| Easy | TV angle | Top-down | Behind the goal | Ball cam |
| Medium | TV angle | Top-down | Not on this level | Not on this level |
| Hard | TV angle | Not on this level | Not on this level | Not on this level |
Camera angles
Switch angles while it plays, and watch it again as often as you like. Every camera opens once you've answered.
- who has the ball
- his teammates
- the defenders and keeper
- EasyClues at 0:09 · 0:21 · 0:36
- MediumClues at 0:12 · 0:30 · 0:48
- HardClues at 0:27 · 0:45 · 0:51
The minute and its clues
You have 60 seconds. Three clues open as the clock runs: the name of the player on the ball, then his teammates, then the defenders and keeper. The scoreboard shows the score just before the goal, and on medium and hard the kits start grey and colour in as it plays.
- Easy+40 → +20 → +10 → 0
- Medium+80 → +40 → +20 → 0
- Hard+120 → +60 → +30 → 0
Points and bonus
The right match earns 200 points. Answer before the first clue for the full bonus of your level; it halves at each clue and is gone after the third. There's no speed bonus, and a miss scores 0.
Yellow cardRed card
Fair play
Stay in the game while a question is open. Leaving it for another tab or app, an assistant or a side panel beside it costs 5 seconds of the clock if you're back within 2 seconds. Any longer and the question scores 0, with a yellow card on your profile for 7 days. A second yellow in that time is a red card: it stays for a year and rules you out of team tournaments.
Before or After
Put iconic football moments in the right order.
- 60 seconds. Did the new moment happen before or after the one on the timeline?
- Right answer: +1. Three in a row: +5 seconds.
- Wrong answer: −3 seconds, and your streak starts again.
- Every fifth card is a bonus: play it for +10 seconds if right, −10 if wrong, or skip it.
Six formats
Match Memory- Identify the fixture or the missing opponent from the score and clues.
Year or Season- Type the four-digit year. The question says whether it means the edition or the calendar year.
Scoreline- Set the score with the steppers, in the phase shown: after 90 minutes or after extra time.
Missing Scorer- Name the missing goalscorer.
Who Advanced?- Pick which of the two teams went through, including shootouts and aggregate ties.
Guess the goal- Watch an animated replay of a goal, drawn from match data, and name the match. Player names appear as clues while it plays, the defenders' last. Easy questions offer four cameras, hard ones the TV angle only, and the replay can be watched as often as you like. You get a minute to answer, the clues opening as it runs, and its daily is one goal a day.
Scoring
A correct answer received before the deadline earns 200 points. In friends rooms and practice a fast answer adds a speed bonus of up to 40: 40 × seconds remaining ÷ 25, so correct at 5 seconds earns 232. The daily has no speed bonus; equal scores are split by total answer time. Wrong, skipped and late answers earn 0. The server measures the time, not your device. Guess the goal pays a clue bonus instead of any speed bonus: 40, 80 or 120 points by level for a correct answer before the first clue, halved at each clue and gone after the third.
Rankings
Your first attempt at each pack's quiz and each Guess the goal each UTC day counts. Boards rank by points, then correct answers, then total answer time; identical results share a rank. The weekly board adds your best five days from Monday to Sunday.
Practice
Train by pack or mixed, timed or untimed. Questions from your own Daily Fives stay out of practice until you have played them.
Fair play
There is no betting, no prize money and no way to buy points. Practice and replays never count. If a server problem affects a day, the whole day is marked unranked for everyone.
Yellow and red cards
Stay in the game while a question is open. Switching to another tab or app, opening an assistant or a search over the page or in a side panel beside it, reloading or going back all count as leaving it, and the server times how long you were away. In a ranked daily or a friends room, a slip under 2 seconds costs 5 seconds of the clock; 2 seconds or more and the question scores 0. In the daily that also earns a yellow card, shown on your profile for a week. A second yellow within that week is a red card: it stays on your profile for a year, and you can't enter team tournaments until it clears. Friends rooms give a whistle the whole room can see instead, and practice only warns you.
Ranks and rank points
Your rank, from Bronze to Legend, comes from rank points (RP). Daily challenges pay 10 RP per correct answer and 10 more for answering every question. Friend rooms pay 10 RP per correct answer, 10 for finishing and 30 for the winner, for up to five rooms a day. Practice and Memory Lane are just for fun. The ranks start at Silver 400, Gold 1,200, Platinum 2,800, Diamond 6,000 and Legend 12,400 RP: each needs twice the points of the step before. Team tournaments will add and take rank points, so a rank can go down as well as up.
Competitive: team tournaments (coming soon)
Teams of five players compete in seasons of 20 teams. Every member needs the Gold division or above (divisions run Bronze, Silver, Gold, Platinum, Diamond and Legend, from your competitive rating). Registration closes when 20 teams are ready. Each day every player answers trivia, goal replay and image challenges, and correct answers add to the team's weekly total. The lowest-scoring teams leave each week and questions get harder until one team wins the seasonal cup, plus a profile achievement for each player. Rank points: every member gets 100 RP when the team survives week 1, doubling each week it survives (up to 1,600 a week); a knock-out costs 200 RP; the cup pays 2,000 RP.
Competitive: World Cup (coming soon)
A team that wins five team tournaments together, and whose players reach a higher entry rank (still to be decided), qualifies for the World Cup. It starts when 20 qualified teams are ready, with harder daily challenges and weekly eliminations, and one team wins the World Cup and a permanent profile achievement. This format is a proposal: final rules are announced before launch.
